API Reference › Tiled › Tiled.collision_kind
method

Tiled.collision_kind

Tiled.collision_kind(map, gid: int) -> int

Returns the collision kind a GID resolves to from its tile metadata, in the design's priority order (per-tile <objectgroup> hitboxes, then the property convention): 0 none, 1 solid, 2 one-way, 3 trigger. The collision-layer fallback (any non-zero GID solid) is applied by Tiled.project, not here.

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