API Reference › Screen — drawing › Screen.sprite_scaled
method

Screen.sprite_scaled

Screen.sprite_scaled(id, x, y, scale)

Draws sprite id at (x, y) enlarged by an integer scale (2 doubles it, and so on) — for chunky pixel-art zoom without blurring.

Example

program Demo {
  handler DrawWorld phase Render {
    Screen.clear(Color.MidnightBlue)
    Screen.sprite_scaled(id: boss, x: bx, y: by, scale: 3)
    Screen.show()
  }
}
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