method
IVec2.distance2
IVec2.distance2(a, b) -> int
dx*dx + dy*dy — compare it against a squared radius to avoid a square root.
Example
# doc-check: skip — illustrative
if IVec2.distance2(hero, foe) < 24 * 24 { … }IVec2.distance2(a, b) -> int
dx*dx + dy*dy — compare it against a squared radius to avoid a square root.
# doc-check: skip — illustrative
if IVec2.distance2(hero, foe) < 24 * 24 { … }