function
world_get
world_get(target, property, field) -> int
world_get reads a single field of a model instance entirely by numeric id, returning its value as an int. It is the id-based counterpart to the ordinary position.column field access that queries give you — used when the property is not known at compile time, as in a mod or a generic tool. You supply the target instance (an entity), the property id (from world_prop_id), and the field id (from world_field_id); the result is the stored value. Pair it with world_set to write. Reading a field of an instance that lacks the property is not meaningful, so guard with world_has first if unsure.
Parameters
targetthe model instance to read from, an entity handlepropertythe property id, from world_prop_idfieldthe field id within that property, from world_field_idExample
program ReadField {
property Position { column: int = 0, row: int = 0 }
model Player { Position }
handler Boot phase Start {
spawn Hero { Position { column: 7, row: 2 } }
}
handler Inspect phase Update {
let position_property = world_prop_id("Position")
let column_field = world_field_id(position_property, "column")
for (position) in query [Position, {Player}] {
let value = world_get(self(), position_property, column_field)
Screen.status(string(value))
}
}
}